Product Previews: Managing URLs

Watch out for when convenience and search engine optimization (SEO) best practices collide with information control. When releasing a series of product previews, your audience will often be wise to the patterns you use in releasing preview content – and they’ll take advantage of that to get additional glimpses of your news ahead of when you want to release it.

For SEO purposes, we know that it’s highly recommended to use URLs that reflect your content. So if you’re previewing new rules for the Elves faction in your wargame, you might have a URL along the lines “of rootdomain.com/wargame/elves-preview.” Then you might have “/dwarves-preview,” followed by “/humans-preview” (let’s leave the other SEO considerations aside for the moment).

Your path to launch may seem clear, but keep an eye out for these product preview pitfalls.

We also know that it can often be efficient and convenient to create and stage a lot of content at once. For example, if you’re writing three preview articles to be released daily, you might write something at “rootdomain.com/insider/5-20-2016,” then “rootdomain.com/insider/5-21-2016,” etc. Or you might upload a lot of images, with image names like “articlename/preview1.jpg” then “/preview2.jpg” and so on – just to have them ready and convenient.

In both situations, once people see one or two items in a pattern, they’re pretty creative about figuring out the rest. For example, Privateer Press, maker of the miniatures game Warmachine, has been rolling out short fiction about its’ armies leaders throughout spring 2016, and asked people to sign up to get emailed right when the stories come out so that they could be the first to read these product previews. Yet even before most emails were out, people had figured out the URL for the next story and accessed it. They knew the pattern and followed it:

Forum users easily found the link to Privateer Press's short fiction around its new product preview almost as soon as the company took it live.

Similarly, if you’ve got tomorrow’s newsletter already uploaded and just haven’t shared the link yet, people can probably extrapolate from yesterday’s URL.

So, lots of explanation to say simply that if you’re hosting it on your site in a predictably named way, fans can track it down.

Simple solutions:

  • Don’t stop optimizing your product URLs for SEO – but wait to take pages or posts live until the actual time when you’re ready for that information to get out there.
  • Be thoughtful when bulk uploading images or other visual assets that you’re not ready to reveal – adjust their URLs to be less predictable.
  • If something is intended to be an email exclusive (at least initially), consider requiring users to enter a simple code included in the email so that people testing URLs can’t find it in advance.

Image from USFWS, available at https://commons.wikimedia.org/wiki/File:Wildlife_Viewing_(9160100369).jpg under the CC-BY-2.0 license.

Spoiler Alert: When Your Product Launch Is Spoiled

A metaphorical product launch trajectory (and beautiful night sky).
In many competitive industries, your product launch is your golden opportunity to build hype and get people excited. When better? There’s a shiny new product coming out, with new rules, ideas, art and more. But in the games industry, your product launch faces a challenge that moviemakers and Harry Potter readers know well: the risk of having your launch spoiled ahead of schedule.

Let’s talk about spoilers in the games industry

Most games are self-contained: you buy a box, it contains little wooden sheep, plastic spaceships or an artistically designer board, and you play it as-is. In these games, little is gained by tightly controlling the flow of information, since all players come into the game with equal knowledge and equal access to all the parts. For example, in Settlers of Catan or Carcassone, there’s unlikely to be new parts.

Other games exist in a world of unequal knowledge and investment. Consider:

  • Magic: the Gathering– the world’s most popular collectible card game. In Magic, the game continually releases new sets of cards, and players build decks from a subset of the most recent cards to compete with. When a new set comes in, older ones rotate out of the most popular competitive formats.
  • Miniatures-based wargames – There are a wide range of these, such as Warhammer or Warmachine, where players collect an army of plastic or metal figures belonging to a particular faction, then play against players with their own separately collected armies from the same or other factions. For example, an army themed around Arthurian knights vs. an army themed around Tolkein-esque forest-dwelling elves. In these games, new models are released regularly, so the business model depends on – every so often – refreshing the core ruleset and rebalancing all the individual models’ rules.

What these games share is that players make a financial and emotional investment in a Magic deck or a Warmachine faction. It’s less playing “the game as a whole” than being “an Eldrazi deck player” or “an Elves faction player.” It creates passionate fans – which is fantastic! – but also poses challenges when planning the launch of a new Magic set or a new miniatures games edition.

On the one hand, players have made investments, and the cards or the models people they like to play may no longer be competitive. So they want to know – what will the new rules be? What new cards are coming out? Should I get excited or be disappointed? Players are eager for information, eager to be the first ones “in the know” so they can show off their information, eager to find out what’s going on. Controlling the flow of that information in the run up to the launch date is therefore critical so that new concepts, miniatures or rules can be revealed in context and in their best light.

When the news gets out

Just within the last year, Magic producer Wizards of the Coast suspended several of its most active players – volunteer judges – for sharing information on upcoming cards, and Warmachine manufacturer Privateer Press found that all of the rules for its new edition had gotten out early, likely as part of a localization/translation process where someone failed to follow a non-disclosure agreement.

In both cases, there was a backlash from the community. Wizards of the Coast’s crackdown was widely seen as unjustified – the judges had shared information, not stolen it themselves – and Privateer Press started to face harsher questions as people began to see the new edition all at once rather than rolled out with the planned discussion, inside insight, and framing. They called for people to not share unofficial spoilers but – at least publicly – did not appear to take action against those sharing them.

Not only that, but the releases were less well received, because they didn’t have the chance to be framed correctly. People argued about the reality of these spoilers, making their unveiling a contentious time rather than one where people could get excited together.

Four tactics for managing your product launch post-spoilers:

  1. Keep your big news in your back pocket.If a transformational change gets revealed earlier than you expected, there’s two ways things can go. In one, you have your preview piece all ready to go. You share it, people get excited about your news rather than the unofficial spoilers, and you move on. In another, you’re frantically starting to write that piece the day after your news is on social media – and you’re already behind the social news cycle.
  2. Investment sparks entitlement.You care a lot about keeping your intellectual product under your control, but your fans do not. They want to know, and they do not welcome after-the-fact efforts to punish leaks. Expect that information that needs to be kept private should be kept close to hand – attempting to pull it back off the internet or social media once it’s out there is generally not received well.
  3. Contextualize your choices.Spoilers are typically released insight-free, with no glimpse into your process or the broader vision of the product. Even after spoilers come out, you can still share a great story about “why,” “how” and “who” that can be really interesting to your audiences. You’re the designer and the producer – you have insights no one else does!
  4. Step up your rich content.So rules may have come out, or an image of a card or a model’s rules. You can add value to that by – say – showing the model in action on the battlefield in a battle report, or sharing some behind the scenes full-art images that show more than you’d get from a grainy spoiler. If you are the source for the best information, people will continue to look to you.

Image from https://www.flickr.com/photos/usnavy/15725991454/; not under copyright as a United States government work.